bsummer4/cuffs
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/** @mainpage Fistacuffs @author Chris Craig, John Hoare, Daniel Loftis, Ben Summers @section Introduction Hello, and welcome to the Doxygen page for the Fistacuffs project. First off, for a high-level understand of the project's design, take a look at the appropriate module. - @ref Switchbox Explains the usage of the switchbox program. - @ref Game explains the high-level running of our game. Our game has a set of namespaces, the best way to navigate through is to probably look at each namespace. The Noteable namespaces that our game uses in no particular order is: -# @ref game - @copybrief game -# @ref physics - @copybrief physics -# @ref vectors - @copybrief vectors -# @ref sdl - @copybrief sdl -# @ref cmb - @copybrief cmb The code is very modular, so to understand the ordering of how everything goes together, look at @ref Pipeline @section Media Here we have a set of screen captures and videos from our game @subsection Launcher @image html launcher.png @subsection overLobby Overworld Game Lobby @image html lobby.png @subsection game_battle Game Battle @image html game1.png @image html game2.png Video of gameplay: http://www.youtube.com/watch?v=D9gdwJg_pa0 @section Building You only need to run the first command if you've checked out this code from a repository. Tarball releases will have had that done for you already. @verbatim $ ./Bootstrap # Setup the autotools build $ ./configure # Generate the makefiles $ make # Perform the build $ make install # Install the binarys to your system (this currently does not work 100% correctly) @endverbatim @section dirs Files and Directories - /Bootstrap -- Shell script for generating the autotools build. - /doc -- All Documentation - /switchbox -- A tool for group communication over the network. @see Switchbox - /game -- The game itself uses switchbox for networking. @see Game @section Prerequisites Here are the Ubuntu packages we are using: - libsdl1.2debian - libsdl1.2-dev - libsdl-image1.2 - libsdl-image1.2-dev - libsdl-mixer1.2 - libsdl-mixer1.2-dev - libsdl-gfx1.2-4 - libsdl-gfx1.2-dev - libboost-dev - libboost-thread1.37.0 - python-wxgtk2.8 - swig @subsection Building Doxygen Documentation The output is generated in ./doc/doxygen, and the docs are available online at http://www.cs.utk.edu/~jhoare/cs594ng/doxygen @verbatim $ make doxygen-doc @endverbatim @section Coding Style C source files are .c and .h, c++ source files are .c++ and .h++. Style rules for c++ and c are codified by using code beautifiers. Here are the options we use: @verbatim astyle -Uas4 # for c++ code indent -npsl -i4 -npcs -bli0 -brs -brf -br -nut # for pure c code @endverbatim We've actually drifted away from this a bit. We've been using this coding style (Horrors!): @verbatim int main(int num_args, char **args) { FORII (num_args) { cerr << args[ii]; if (string(args[ii]) == "omgomgomg") throw runtime_error("omgomgomg"); }} @endverbatim **/
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A simple 2D game; think real-time worms.
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