New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[HELP] Play raw Opus frames from websocket stream #24
Comments
The short answer is I don't know. The idea is that we will only support the codecs that android/ios support natively. |
Thank you!
What about playing from a stream or some kind of buffer?
Brett Sutton <notifications@github.com> ezt írta (időpont: 2020. aug. 6.,
Cs 9:44):
… The short answer is I don't know.
At this point I'm not looking to support additional codecs directly within
the project.
The idea is that we will only support the codecs that android/ios support
natively.
I've done some VERY preliminary work on a sister project 'sounds_codecs'
which is intended to provide support for a additional codecs.
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
<#24 (comment)>, or
unsubscribe
<https://github.com/notifications/unsubscribe-auth/AG4BQVQ7U63H3TV6MOQQZVLR7JNOPANCNFSM4PU3B66A>
.
|
You can already play from a buffer.
Streams are being considered but we really need some help if it's going to
happen any time soon
…On Thu, 6 Aug 2020, 7:52 pm Wyctus, ***@***.***> wrote:
Thank you!
What about playing from a stream or some kind of buffer?
Brett Sutton ***@***.***> ezt írta (időpont: 2020. aug. 6.,
Cs 9:44):
> The short answer is I don't know.
> At this point I'm not looking to support additional codecs directly
within
> the project.
>
> The idea is that we will only support the codecs that android/ios support
> natively.
> I've done some VERY preliminary work on a sister project 'sounds_codecs'
> which is intended to provide support for a additional codecs.
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <#24 (comment)>, or
> unsubscribe
> <
https://github.com/notifications/unsubscribe-auth/AG4BQVQ7U63H3TV6MOQQZVLR7JNOPANCNFSM4PU3B66A
>
> .
>
—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub
<#24 (comment)>, or
unsubscribe
<https://github.com/notifications/unsubscribe-auth/AAG32OFIFNYJ3CIZVQY5QP3R7J4NTANCNFSM4PU3B66A>
.
|
Buffer support sounds great! Thanks! |
Its covered in the doco for Track. Uint8List buffer = .... Track.fromBuffer(buffer) |
Thank you! |
Hey, thanks for the great library, I'm really pleased with it!
I would like to ask for help related to these questions:
I'm streaming from my server raw Opus frames, without OGG or CAF container. Since iOS uses CAF instead of the standard OGG container, I'm trying to play the raw frames, so maybe somehow both of them can play my stream. But if necessary I can encapsulate it in a container.
Is it possible to play raw Opus? Or somehow play CAF/Opus on Android maybe?
My app receives audio data periodically through the websocket. I would like to redirect this audio stream to the player so it can play it continously. Is it somehow possible?
Thank you very much in advance!
The text was updated successfully, but these errors were encountered: