Releases: bubble2k16/emus3ds
Releases · bubble2k16/emus3ds
v1.02
v1.01
- Fixed cheats (previously cheats couldn't be activated whatever you did)
- Fixed mapper problem in Kabuki Quantum Fighter
v1.00
- Added key mappings to fast forward (capped at 180 FPS), and open the emulator menu.
- Updated configuration menu
- Added feature to auto-save state
- Migrated and fixed some mappers from VirtuaNESEx (thanks to the authors of VirtualNESEx)
- The following mappers are fixed/added: 4, 7, 16, 23, 34, 47, 49, 52, 65, 69, 71, 73, 74, 86, 91, 92, 121, 132, 141, 148, 150, 162, 163, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 189, 190, 194, 198, 199, 212, 235, 237, 240, 241, 252
- Fixed VS mapper for Super Mario Bros
- Added ability to map any 3DS key to insert coin for VS games
- Fixed Lagrange Point VRC7 emulation for the Old 3DS by playing at 20KHz. The old 3DS was too slow to render sounds at 32KHz or even at 22KHz.
- Minor optimizations for sound generation.
- A number of games are fixed due to the mapper updates. Examples are: Crisis Force (Japan), Feng Yun (Ch), San Guo Zhi (Ch), and many others.
v0.92
- Migrated some mappers from VirtuaNES Up (thank you dragon2snow, and authors of VirtualNES Plus)
- The following mappers are fixed: 0, 15, 16, 25, 27, 58, 62, 74, 83, 111, 163, 187, 193, 194, 199, 241
- Added Mapper 28, 35, 36, 120, 156, 162, 170, 175, 206, 209, 211, 216, 220, 253
- Fixed rendering problem with Mother (J) and Marble Madness
- Detect and auto-patch correct header numbers for certain ROMs (database of wrongly mapped ROMs taken from FCEUX)
- Games that are now working on this version:
Final Fantasy VII Demake (both English / Chinese versions)
DBZ RPG 2/3 (English)
Donkey Kong Country 4
Super Contra 3
Super Samurai Spirits 2
Action 53
Probably a few others. - Added settings to allow players to switch between global/local config for audio, button mapping and rapid fire.
v0.91
- Enabled support of FDS ROMS without the standard FDS headers.
- Added feature to allow players to switch disks for FDS games.
- Fixed faint vertical lines appearing at the left/right edges of the screen.
- Enabled APU frame counter IRQ (fixes Qix, and probably many others)
- Used 64-bit integer for total cycle counter. This should fix sound problems after running a game for too long.
- Improved sound synchronization - minimizes occurrence of songs going out of tune or just behaving oddly.
- Improved digital sample playback synchronisation. Fixes Skate of Die 2’s intro song.
- Allow mapping of 3DS buttons to the NES Start/Select buttons.
- Added cropped 4:3 Fit and cropped fullscreen modes.
- Fixed some issues with MMC5 mappers when powering up.
- Fixed issues handling of CHR-RAM.
- Updated MMC5 mapper to handle register $5130 correctly.
- Updated MMC5 mapper to write to XRAM so that it can be executed from CPU.
- Updated MMC5 mapper to save /load state of the updated internal registers.
- Fixes Zelda - Legend of Link and Rockman 4 Minus Infinity MMC5 build.
- Minor optimizations by removing checks for clock tests.
- Fixed Smash TV D-pad problem
- Fixed bug with the saving of the auto-fire rate.
- Fixed bug where the game-specific settings never seemed to get saved.
- Fixed bug where the emulator freezes when you select a ROM after selecting one that fails to load.
- Fixed problem of a full black screen for right-eye when using a New 3DS.
- Fixed bug that causes crashing on certain 3DSes.
v0.9
- Updated sound generation to occur 2x per frame instead of once per frame. Seems to help with weird sound problems better. - Updated .rsf with a new application ID.