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Odd sound lag issue upon wakeup from sleep mode. #5

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Joelgp83 opened this issue Jan 16, 2017 · 1 comment
Closed

Odd sound lag issue upon wakeup from sleep mode. #5

Joelgp83 opened this issue Jan 16, 2017 · 1 comment

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@Joelgp83
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Hi, I'm running into a weird lag / de-sync condition in regards to sound. To replicate:

  1. Launch Snes9x from homebrew launcher
  2. Load a ROM (I used both Lufia 2 and Super Mario World as test cases).
  3. Get in game, play for a minute (or more if you distracted) then, without pausing the emulator, close the system to activate sleep mode.
  4. Let it sleep for a minute, then open the system to wake it up.

The sound should now be de synced, with obvious lag between events and their associated sounds. Touching the bottom screen to open the emulator menu and then returning to the game appears to fix the issue, but to me it still seems like there's a bug in how the emulator's sound buffer isn't properly recovering from sleep mode.

All in all, love the emulator though, and I appreciate the work done so far, so keep up the good work! :)

@bubble2k16
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I have no idea how to fix this yet. The best you can do is to tap on the bottom screen after waking up. It should help to resync the sound again.

@bubble2k16 bubble2k16 reopened this Jan 26, 2017
AdmiralCurtiss added a commit to AdmiralCurtiss/snes9x_3ds that referenced this issue Mar 25, 2017
…ore gracefully by stopping the sound emulation, saving the SRAM, and forcing the emulation to reinitialize when resuming. This fixes the video emulation breaking until you open and close the emulator menu, and might fix bubble2k16#5, though I'm not 100% sure about that one.
FateForWindows added a commit that referenced this issue Jun 9, 2017
Handle someone pressing the Home button or putting the 3DS to sleep m…
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2 participants