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Hi, I'm running into a weird lag / de-sync condition in regards to sound. To replicate:
Launch Snes9x from homebrew launcher
Load a ROM (I used both Lufia 2 and Super Mario World as test cases).
Get in game, play for a minute (or more if you distracted) then, without pausing the emulator, close the system to activate sleep mode.
Let it sleep for a minute, then open the system to wake it up.
The sound should now be de synced, with obvious lag between events and their associated sounds. Touching the bottom screen to open the emulator menu and then returning to the game appears to fix the issue, but to me it still seems like there's a bug in how the emulator's sound buffer isn't properly recovering from sleep mode.
All in all, love the emulator though, and I appreciate the work done so far, so keep up the good work! :)
The text was updated successfully, but these errors were encountered:
…ore gracefully by stopping the sound emulation, saving the SRAM, and forcing the emulation to reinitialize when resuming. This fixes the video emulation breaking until you open and close the emulator menu, and might fixbubble2k16#5, though I'm not 100% sure about that one.
Hi, I'm running into a weird lag / de-sync condition in regards to sound. To replicate:
The sound should now be de synced, with obvious lag between events and their associated sounds. Touching the bottom screen to open the emulator menu and then returning to the game appears to fix the issue, but to me it still seems like there's a bug in how the emulator's sound buffer isn't properly recovering from sleep mode.
All in all, love the emulator though, and I appreciate the work done so far, so keep up the good work! :)
The text was updated successfully, but these errors were encountered: