New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Codetype 5 - Enable a code when unloading. #22
Comments
no, that's not available on the current releases of Artemis. but if you can get the plugin file from that haxxen message, then you can just replace the btw, if you do find the plugin file he mentioned, please upload it here, so I can try it and add it to the next version. |
Ill try, thanks for answering. |
Found it, here it is: And here is an example on how to make a code to disable another:
It should also be noted that you can enable any code when exiting using codetype 5 not only the original code whithout modification. Tested it with fallout 3 and it works perfectly. Gracias de nuevo. |
I was looking at the source and I’m not sure if I’m missing something, but for adding the plugin to the code I think this is the code that needs to be changed. ARTEMISPS3-GUI/src/main.c
That way the plugin would be named artemis_r7.sprx. And it would appear as JokerSelect in the plugin options. I don’t know much about programming but I’ll appreciate it if anyone corrects me if I’m wrong. |
thanks for sharing the mod plugin file and the code examples I'll try it out, and if works ok I'll include it in a next release 👍 |
Hello, i have a doubt about if codetype 5 is still implemented in the latest version.
I don’t remember if it was on r5 or if it was a modded version, but with codetype 5 you can enable a code when pressing select on xmb.
The use for this was for example to disable the no collision code on fallout 3/nv
Here is a post from haxxxen explaining this.
I tried using a code in the latest release and it didn't work.
Thank you.
The text was updated successfully, but these errors were encountered: