An Open Source Playstation 3 Hacking System created under the Project Artemis initiative (http://www.gamehacking.org/artemis)
NCL C C++ Makefile Shell Assembly Other
Latest commit 31be8d7 Jul 14, 2016 @Dnawrkshp Artemis r5
Added support for 4.76 CEX/DEX and 4.78 CEX/DEX (thanks @Ps3ItaTeam)
Updated code database to Bungholio's April 28th, 2016 update (thanks)

Artemis packages will now be held in the releases tab of the GitHub
repository.

README.md

ArtemisPS3

An Open Source Playstation 3 Hacking System created under the Project Artemis initiative (http://www.gamehacking.org/artemis)

Note

The Artemis PS3 package file will no longer be held within the repository browser. It has been moved to Releases

How To Use

Please refer to the Installation file for installation and use instructions.

Status

  • Install MAMBA and PS3MAPI payload (if not already installed)
  • Load artemis_ps3.sprx into VSH
  • Access codes from an online database
  • Access user codes
  • Allow for users to enter their own codes from Artemis
  • Sorts codes and games alphabetically

Credits

Lazy Bastard    -   Project Founder
Berion          -   GUI Graphic Designer
Dnawrkshp       -   Creator of ArtemisPS3-GUI and ArtemisPS3-PRX
NzV             -   PS3MAPI (on which Artemis is dependant upon)
PS2Dragon       -   Artemis Logo

Dependancies

ArtemisPS3-GUI    -   PSL1GHT SDK (github www.github.com/HACKERCHANNEL/)
ArtemisPS3-PRX    -   CELL SDK

Compiling

This has been built using a makefile and my VS Integration tools. Ideally, you'd use Visual Studio to run and compile as normal. However the command line will still operate functionally.

For the following, only selfs can be packaged and run.

Visual Studio
  Build           -   Set mode to Debug. Build as normal (F6)
  Run             -   Set mode to Debug. Run as normal (F5)
  Package         -   Set mode to Release. Build as normal (F6)
Command Line
  Build           -   make
  Run             -   make run
  Package         -   make pkg