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Fix missing .
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budak7273 committed Dec 19, 2023
1 parent dc67975 commit 15bcbb5
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2 changes: 1 addition & 1 deletion modules/ROOT/pages/Reference/CppLib.adoc
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Expand Up @@ -22,7 +22,7 @@ However, in order for Unreal to recognize that your plugin needs to know about C
you must first update the build script.

In order to include the ContentLib header files you need to set it up as a code dependency first
so that the Unreal Build Tool will be able to locate the headers correctly
so that the Unreal Build Tool will be able to locate the headers correctly.
Go to your `ModReference.Build.cs`, which is in your mod's `/Source/ModReference` folder,
and add ContentLib as a public dependency next to "FactoryGame" and "SML"

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