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Toksvig AA #280
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It seems that the filter (box, gauss, lanczos, etc) is orthogonal to the technique (have to double check) |
For reference, although this stuff only works for Blinn-Phong, will have to be mathematically transformed for Cook-Torrance and GGX. Old comment from a long while ago:
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@Przemog1 we might do this for the derivative mapping stuff |
folded into Devsh-Graphics-Programming/Nabla#57 |
Mipmaps of Roughness and Bumpmap derived maps (Dot3 Normal Map or Derivative Map) need to be calculated together.
I do not know yet, if Reflectance and Metallic Maps need to be taken into account.
This needs to be done properly for each BRDF (GGX, Orren Nayar).
As well as have separate encodings for Dot3 Normal Map and Derivative Maps respectively.
Note: This is completely not necessary for BRDF Explorer.
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