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Makefile assume incorrect location for virtualenv binaries on Windows #6885
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Hi, @YngveNPettersen, |
Indeed, in this particular case Windows is too much work to support. Creating virtualenv manually is just a couple of further commands. |
Not that much of a change, actually. On current master AFAICT the diff is below. In 3.11 there also had to be a change to the file www/base/webpack.config.js , using path.join() on the command in onBuildEnd. That builds the tarball target without problems.
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Also modified the webpack config file to handle Windows paths.
Also modified the webpack config file to handle Windows paths.
Also modified the webpack config file to handle Windows paths.
…ldbot#6885) Update Makefile to handle Windows paths and Python (Issue buildbot#6885)
…ldbot#6885) Update Makefile to handle Windows paths and Python (Issue buildbot#6885)
Configuration:
In this configuration
make virtualenv
fails.The reason is that it (and the quickstart recipe) assumes activate, pip, and python is located in
.venv/bin
when on Windows the binaries are in.venv/Scripts
.One way to avoid this is to activate the sandbox and let the PATH do the work, but that also requires using
.venv/Scripts/activate
, not.venv/bin/activate
.At present, I'll patch the paths locally.
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