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In IfcPixelTexture example opacity seems to be positioned at the highest byte - e.g. first pixel is 0FF000000 (FF alpha, white color with 100% alpha) but from IfcPixelTexture specs it seems that opacity should be at the lowest byte (e.g. 0x0000FF80 - 80 alpha, blue color with 50% alpha).
The text was updated successfully, but these errors were encountered:
@aothms
In IfcPixelTexture example opacity seems to be positioned at the highest byte - e.g. first pixel is
0FF000000
(FF
alpha, white color with 100% alpha) but from IfcPixelTexture specs it seems that opacity should be at the lowest byte (e.g.0x0000FF80
-80
alpha, blue color with 50% alpha).The text was updated successfully, but these errors were encountered: