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[Bug] Interdiction Matrix Capped at <= 54 Scale Modules #30

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Vastrix opened this issue Aug 4, 2017 · 2 comments
Open

[Bug] Interdiction Matrix Capped at <= 54 Scale Modules #30

Vastrix opened this issue Aug 4, 2017 · 2 comments

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@Vastrix
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Vastrix commented Aug 4, 2017

Mod Version
MFFS 1.7.10-0.0.51b143 (144 breaks @launch)
VoltzEngine 1.7.10-1.7.2b167

Right so When I try to insert >54 scale modules into the interdiction matrix it stops working..
I recorded it (added as attachment for archive purposes)

The config file should be innocent

interdiction_matrix {
    # Should the interdiction matrix interact with creative players?.
    B:"Effect Creative Players"=true

    # The maximum range for the interdiction matrix.
    I:"Field Calculation Per Tick"=2147483647

    # Set to true for interdiction matrix to collect items from killed players without collection module.
    B:"Require Collection module"=false
}

The GUI of the interdiction matrix is also showing text overlaying other text..

Thanks :)

@DarkGuardsman
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Will look into it when I get a chance.

As well one of the alpha versions was changed to feed off of forcefield projector block next to it for range checks. Could try that as a work around for the limited functionality in the current version.

@Vastrix
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Vastrix commented Aug 8, 2017

Thanks ;)

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