Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

deactivate objects AFTER synchronizeMotionStates #2732

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

AndrewMeadows
Copy link
Contributor

This PR tries to fix a bug where sometimes the final MotionState::setWorldTransform() is not called after an active object has moved a little but was deactivated. In particular it is trying to solve a problem described in this forum thread.

Dunno how safe this change is since it does subtly change the behavior of btDiscreteDynamicsWorld::internalSingleStepSimulation(), and accidentally swaps the order of updateActivationState() with the internal callback, but I figured I would submit it for review. Feel free to discard, or suggest an alternative fix.

@erwincoumans
Copy link
Member

Thanks for the CL. I'll try to look at it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants