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hwcontext_dxva2: support D3D9Ex
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D3D9Ex uses different driver paths. This helps with "headless"
configurations when no user logs in. Plain D3D9 device creation will
fail if no user is logged in, while it works with D3D9Ex.

Signed-off-by: Anton Khirnov <anton@khirnov.net>

Merges Libav commit c2f97f0.
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wm4 committed Feb 13, 2017
1 parent e3af49b commit 50708f4
Showing 1 changed file with 87 additions and 30 deletions.
117 changes: 87 additions & 30 deletions libavutil/hwcontext_dxva2.c
Original file line number Diff line number Diff line change
Expand Up @@ -40,8 +40,22 @@
#include "compat/w32dlfcn.h"

typedef IDirect3D9* WINAPI pDirect3DCreate9(UINT);
typedef HRESULT WINAPI pDirect3DCreate9Ex(UINT, IDirect3D9Ex **);
typedef HRESULT WINAPI pCreateDeviceManager9(UINT *, IDirect3DDeviceManager9 **);

#define FF_D3DCREATE_FLAGS (D3DCREATE_SOFTWARE_VERTEXPROCESSING | \
D3DCREATE_MULTITHREADED | \
D3DCREATE_FPU_PRESERVE)

static const D3DPRESENT_PARAMETERS dxva2_present_params = {
.Windowed = TRUE,
.BackBufferWidth = 640,
.BackBufferHeight = 480,
.BackBufferCount = 0,
.SwapEffect = D3DSWAPEFFECT_DISCARD,
.Flags = D3DPRESENTFLAG_VIDEO,
};

typedef struct DXVA2FramesContext {
IDirect3DSurface9 **surfaces_internal;
int nb_surfaces_used;
Expand Down Expand Up @@ -317,19 +331,83 @@ static void dxva2_device_free(AVHWDeviceContext *ctx)
av_freep(&ctx->user_opaque);
}

static int dxva2_device_create9(AVHWDeviceContext *ctx, UINT adapter)
{
DXVA2DevicePriv *priv = ctx->user_opaque;
D3DPRESENT_PARAMETERS d3dpp = dxva2_present_params;
D3DDISPLAYMODE d3ddm;
HRESULT hr;
pDirect3DCreate9 *createD3D = (pDirect3DCreate9 *)dlsym(priv->d3dlib, "Direct3DCreate9");
if (!createD3D) {
av_log(ctx, AV_LOG_ERROR, "Failed to locate Direct3DCreate9\n");
return AVERROR_UNKNOWN;
}

priv->d3d9 = createD3D(D3D_SDK_VERSION);
if (!priv->d3d9) {
av_log(ctx, AV_LOG_ERROR, "Failed to create IDirect3D object\n");
return AVERROR_UNKNOWN;
}

IDirect3D9_GetAdapterDisplayMode(priv->d3d9, adapter, &d3ddm);

d3dpp.BackBufferFormat = d3ddm.Format;

hr = IDirect3D9_CreateDevice(priv->d3d9, adapter, D3DDEVTYPE_HAL, GetDesktopWindow(),
FF_D3DCREATE_FLAGS,
&d3dpp, &priv->d3d9device);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device\n");
return AVERROR_UNKNOWN;
}

return 0;
}

static int dxva2_device_create9ex(AVHWDeviceContext *ctx, UINT adapter)
{
DXVA2DevicePriv *priv = ctx->user_opaque;
D3DPRESENT_PARAMETERS d3dpp = dxva2_present_params;
D3DDISPLAYMODEEX modeex = {0};
IDirect3D9Ex *d3d9ex = NULL;
IDirect3DDevice9Ex *exdev = NULL;
HRESULT hr;
pDirect3DCreate9Ex *createD3DEx = (pDirect3DCreate9Ex *)dlsym(priv->d3dlib, "Direct3DCreate9Ex");
if (!createD3DEx)
return AVERROR(ENOSYS);

hr = createD3DEx(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr))
return AVERROR_UNKNOWN;

IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, NULL);

d3dpp.BackBufferFormat = modeex.Format;

hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter, D3DDEVTYPE_HAL, GetDesktopWindow(),
FF_D3DCREATE_FLAGS,
&d3dpp, NULL, &exdev);
if (FAILED(hr)) {
IDirect3D9Ex_Release(d3d9ex);
return AVERROR_UNKNOWN;
}

av_log(ctx, AV_LOG_VERBOSE, "Using D3D9Ex device.\n");
priv->d3d9 = (IDirect3D9 *)d3d9ex;
priv->d3d9device = (IDirect3DDevice9 *)exdev;
return 0;
}

static int dxva2_device_create(AVHWDeviceContext *ctx, const char *device,
AVDictionary *opts, int flags)
{
AVDXVA2DeviceContext *hwctx = ctx->hwctx;
DXVA2DevicePriv *priv;

pDirect3DCreate9 *createD3D = NULL;
pCreateDeviceManager9 *createDeviceManager = NULL;
D3DPRESENT_PARAMETERS d3dpp = {0};
D3DDISPLAYMODE d3ddm;
unsigned resetToken = 0;
UINT adapter = D3DADAPTER_DEFAULT;
HRESULT hr;
int err;

if (device)
adapter = atoi(device);
Expand All @@ -354,39 +432,18 @@ static int dxva2_device_create(AVHWDeviceContext *ctx, const char *device,
return AVERROR_UNKNOWN;
}

createD3D = (pDirect3DCreate9 *)dlsym(priv->d3dlib, "Direct3DCreate9");
if (!createD3D) {
av_log(ctx, AV_LOG_ERROR, "Failed to locate Direct3DCreate9\n");
return AVERROR_UNKNOWN;
}
createDeviceManager = (pCreateDeviceManager9 *)dlsym(priv->dxva2lib,
"DXVA2CreateDirect3DDeviceManager9");
if (!createDeviceManager) {
av_log(ctx, AV_LOG_ERROR, "Failed to locate DXVA2CreateDirect3DDeviceManager9\n");
return AVERROR_UNKNOWN;
}

priv->d3d9 = createD3D(D3D_SDK_VERSION);
if (!priv->d3d9) {
av_log(ctx, AV_LOG_ERROR, "Failed to create IDirect3D object\n");
return AVERROR_UNKNOWN;
}

IDirect3D9_GetAdapterDisplayMode(priv->d3d9, adapter, &d3ddm);
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 640;
d3dpp.BackBufferHeight = 480;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Flags = D3DPRESENTFLAG_VIDEO;

hr = IDirect3D9_CreateDevice(priv->d3d9, adapter, D3DDEVTYPE_HAL, GetDesktopWindow(),
D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,
&d3dpp, &priv->d3d9device);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device\n");
return AVERROR_UNKNOWN;
if (dxva2_device_create9ex(ctx, adapter) < 0) {
// Retry with "classic" d3d9
err = dxva2_device_create9(ctx, adapter);
if (err < 0)
return err;
}

hr = createDeviceManager(&resetToken, &hwctx->devmgr);
Expand Down

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