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Support for multiple Dedit.exe versions
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burmaraider committed Jun 6, 2022
1 parent 70ad80f commit ca0dbbf
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Showing 4 changed files with 291 additions and 25 deletions.
24 changes: 18 additions & 6 deletions Dedit_ddraw7.sln
Original file line number Diff line number Diff line change
Expand Up @@ -7,16 +7,28 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dedit_ddraw7", "Dedit_ddraw
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
AVP2 - Debug|x64 = AVP2 - Debug|x64
AVP2 - Debug|x86 = AVP2 - Debug|x86
Blood2 - Debug|x64 = Blood2 - Debug|x64
Blood2 - Debug|x86 = Blood2 - Debug|x86
NOLF - Debug|x64 = NOLF - Debug|x64
NOLF - Debug|x86 = NOLF - Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C846D092-258B-408E-B802-2EE4643EACD8}.Debug|x64.ActiveCfg = Debug|x64
{C846D092-258B-408E-B802-2EE4643EACD8}.Debug|x64.Build.0 = Debug|x64
{C846D092-258B-408E-B802-2EE4643EACD8}.Debug|x86.ActiveCfg = Debug|Win32
{C846D092-258B-408E-B802-2EE4643EACD8}.Debug|x86.Build.0 = Debug|Win32
{C846D092-258B-408E-B802-2EE4643EACD8}.AVP2 - Debug|x64.ActiveCfg = Debug|x64
{C846D092-258B-408E-B802-2EE4643EACD8}.AVP2 - Debug|x64.Build.0 = Debug|x64
{C846D092-258B-408E-B802-2EE4643EACD8}.AVP2 - Debug|x86.ActiveCfg = Debug|Win32
{C846D092-258B-408E-B802-2EE4643EACD8}.AVP2 - Debug|x86.Build.0 = Debug|Win32
{C846D092-258B-408E-B802-2EE4643EACD8}.Blood2 - Debug|x64.ActiveCfg = Blood2 - Debug|x64
{C846D092-258B-408E-B802-2EE4643EACD8}.Blood2 - Debug|x64.Build.0 = Blood2 - Debug|x64
{C846D092-258B-408E-B802-2EE4643EACD8}.Blood2 - Debug|x86.ActiveCfg = Blood2 - Debug|Win32
{C846D092-258B-408E-B802-2EE4643EACD8}.Blood2 - Debug|x86.Build.0 = Blood2 - Debug|Win32
{C846D092-258B-408E-B802-2EE4643EACD8}.NOLF - Debug|x64.ActiveCfg = NOLF - Debug|x64
{C846D092-258B-408E-B802-2EE4643EACD8}.NOLF - Debug|x64.Build.0 = NOLF - Debug|x64
{C846D092-258B-408E-B802-2EE4643EACD8}.NOLF - Debug|x86.ActiveCfg = NOLF - Debug|Win32
{C846D092-258B-408E-B802-2EE4643EACD8}.NOLF - Debug|x86.Build.0 = NOLF - Debug|Win32
{C846D092-258B-408E-B802-2EE4643EACD8}.Release|x64.ActiveCfg = Release|x64
{C846D092-258B-408E-B802-2EE4643EACD8}.Release|x64.Build.0 = Release|x64
{C846D092-258B-408E-B802-2EE4643EACD8}.Release|x86.ActiveCfg = Release|Win32
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211 changes: 209 additions & 2 deletions Dedit_ddraw7.vcxproj
Original file line number Diff line number Diff line change
@@ -1,10 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Blood2 - Debug|Win32">
<Configuration>Blood2 - Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Blood2 - Debug|x64">
<Configuration>Blood2 - Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Blood2|Win32">
<Configuration>Blood2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Blood2|x64">
<Configuration>Blood2</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="NOLF - Debug|Win32">
<Configuration>NOLF - Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="NOLF - Debug|x64">
<Configuration>NOLF - Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
Expand Down Expand Up @@ -42,6 +66,24 @@
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NOLF - Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blood2 - Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blood2|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
Expand All @@ -55,6 +97,24 @@
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NOLF - Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blood2 - Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blood2|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
Expand All @@ -70,12 +130,30 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='NOLF - Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Blood2 - Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Blood2|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='NOLF - Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Blood2 - Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Blood2|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
Expand All @@ -84,21 +162,62 @@
<LinkIncremental>true</LinkIncremental>
<TargetName>ddraw</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NOLF - Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<TargetName>ddraw</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blood2 - Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<TargetName>ddraw</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blood2|Win32'">
<LinkIncremental>true</LinkIncremental>
<TargetName>ddraw</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<TargetName>ddraw</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NOLF - Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blood2 - Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blood2|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;DEDITDDRAW7_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;DEDITDDRAW7_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)$(Configuration)\ddraw.dll" "C:\Program Files (x86)\Aliens vs. Predator 2\Tools"</Command>
</PostBuildEvent>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='NOLF - Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;DEDITDDRAW7_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
Expand All @@ -110,14 +229,57 @@
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)$(Configuration)\ddraw.dll" "C:\Games\NOLF\Tools"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Blood2 - Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;DEDITDDRAW7_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)$(Configuration)\ddraw.dll" "C:\Program Files (x86)\GOG.com\Blood II\Bin"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Blood2|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;DEDITDDRAW7_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>copy "C:\Users\jeff_\source\repos\burmaraider\Dedit_ddraw7\Debug\ddraw.dll" "copy "C:\Users\jeff_\source\repos\burmaraider\Dedit_ddraw7\Debug\ddraw.dll" "C:\Program Files (x86)\GOG.com\Blood II\Bin""</Command>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;DEDITDDRAW7_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;DEDITDDRAW7_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
Expand Down Expand Up @@ -147,6 +309,51 @@
<EnableUAC>false</EnableUAC>
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='NOLF - Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;DEDITDDRAW7_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Blood2 - Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;DEDITDDRAW7_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
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<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;DEDITDDRAW7_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
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<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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