If you like my little framework, be a friend and donate little money
e.g. for a cup of coffee (Paypal: spende@angermayer.de).
- access to the data streams (images, mircophone array, and IMU sensor data)
- ODAS support - detect the direction of the noise
- ODAS cofiguration files for Kinect Azure micrphone array (kv3/cfg/...)
- access and image handling via opencv 4
- better support and intigration from PCL Lib (https://www.pcl.org/)
- save RGBD,registered RGB pointcloud, mesh fro PCL and kinect sensor raw data with a running number
- convert data between opencv MAT format and RGB Pointcloud
My motivation was to use the microsoft kinect azure driver / API and make all more comfortbable to use.
connect the Kinect Azure system via USB and connect the power supply.
sudo apt update
sudo apt upgrade
sudo apt install -y cmake git
cd ~
git clone https://github.com/busybeaver42/kv3.git
cd kv3
mkdir build
cd build
cmake ..
make -j4
optional:
cmake-gui ..
make -j4
./bin/kv3
inside git repository:
../kv3/doxyDocu/genDocu/html/index.html
or use: the doxygen config file "Doxyfile", inside path ./kv3/doxyDocu/...
How to:
cd /kv3/doxyDocu/
doxywizard Doxyfile
And create your documentation (press lower down corner the <next> button several time and
at the end press the <Run doxygen> button in the upper left corner )
based on following github repro, I have create an example to use the
ODAS information from the ODAS live system.
https://github.com/introlab/odas
You have to install the ODAS repro before.
Afterwards, my application can read and show the ODAS position data.
The ODAS system need to know on which card and device the kinect azure is located.
This example shows you how to use odas live system information in your
own application, together with the datastream and rendering from the Kinect Azure.
git checkout odas
./bin/kv3
cd /odas/build/bin
sudo ./odaslive -vc /odas/config/odaslive/kv3Socket.cfg
perhaps you have to modify before the configuration file "kv3Socket.cfg".
use: arecord -l to get information you need to modify the card and device id
inside the configuration file (modify it at line 20 - card and 21 - device).
You will found a lot of example configuration files below /kv3/cfg/...
hint: perhaps you have to modify the source code for the default sound device
equal to card and device of the kinect azure inside file
../kv3/sup/audio/include/kv3audio.h
71 #define DEFAULT_DEVICE "plughw:2,0" // plughw:card,device
key <1> - Mode 3: RGB 1920x1080 ; Depth 1024x1024
key <2> - Mode 2: RGB 4096x3072 ; Depth 640x 576
key <3> - Mode 1: RGB 1280x 720 ; Depth 640x 576
key <4> - Mode 4: RGB 1280x 720 ; Depth 320x 288
key <5> - Mode 5: RGB 4096x3072 ; Depth 1024x1024
key <ESC> Exit
key <s> try to save all data (incl. mesh as .stl-file) to "resultPath" (must be modified inside source code - default: /var/www/ramdev/...)
key <j> switch to mjpeg format
key <b> switch to BGRA format (default)
key <l> live meshing B-Spline fitting (could take a while) and save the result as .obj-file.
key <p> enable and disable the pointcloud/mesh visualisation
key <n> smooth normals to smooth the mesh