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Some RichTextLabel effects for use in the Godot game engine.

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Effects Preview:

ev4k4a.mp4

Transition Preview:

p18yu4.mp4

Released as is. You may need to figure things out yourself, but I included demos.

addons/teeb.text_effects: Simple bbcode elements to use in RichTextLabels.

addons/teeb.text_transitions: Hacky text animations. A bit complex to implement.

Many of these effects require a monowidth font to work properly.

Got ideas?

Make a feature request of any text effects you'd like to see, and I'll try to implement them.

Effects

Effect Preview

The effects be used like any other bbcode.

Hey... [nervous]muh-maybe could I...[/nervous] have the [sparkle c1=red c2=yellow c3=black][cuss]Hecking[/cuss] Cool Sword[/sparkle] of [sparkle c1=yellow c2=orange]maximum unrelenting power[/sparkle]?

cuss: Replaces letters with symbols, to censor the word, somewhat.

heart: Simple wave animation, where some letters are replaced by heart emoji.

  • scale: Size of jumping.
  • freq: The waviness.

jump: Demonstrates how to do animate at the word level, rather than just individual letters.

  • angle: Angle to jump in. (Degrees.)

l33t: Replaces letters with numbers. Only use if you're a hacker.

nervous: Gives every word a unique jiggle.

  • scale: The scale of jumpiness.
  • freq: The speed of jumpiness.

number: Automatically colorizes numbers and the first word after the number.

  • color: The color.

rain: Just a rainy effect. Not useful, but I think it looks nice.

sparkle: Can take up to 3 colors, which it will interpolate between for every letter.

  • freq: The frequency. Greater = individual letters are more similarly colorized.
  • c1: Color 1
  • c2: Color 2
  • c3: Color 3

uwu: Replaces all letters R and L with W.

woo: Alternates between upper and lowercase for all the letters, suggesting a condescending tone.

  • scale: The scale of the waves.
  • freq: The frequency of the waves.

RichTextTransition Node

Transition Preview

Warning: This is a hacky, wonky implementation of text transition effects. But it works well enough for me.

Node Properties

id: Only necessary if you want to use multiple different RichTextTransitions at once.

time: The animation state. Slide this in editor to preview, or modify it with an Animator or Tween node.

length: The number of characters or words effected by the animation. Shorter = quicker, pop-ier animations. Longer = gradual, flow-ier animation. For transitions like console this should be set to 1.

reverse: Should be set before transitioning out.

all_at_once: If you just want all characters to fade in/out at once, use this.

animation_time: Used by fade_in and fade_out methods.

0.5 = half normal speed.

2.0 = twice normal speed.

Node Methods

fade_in: Calls the AnimationPlayer fade_in animation.

fade_out: Calls the AnimationPlayer fade_out animation.

Transitions

The following can be used like any other bbcode.

[embers]Long ago, legends foretold...[/embers]

But if you are using multiple RichTextTransitions, best to include a unique id attribute that matches the id field in the node.

[embers id=unique_id]Long ago, legends foretold...[/embers]

bounce: Letters fade and bounce in.

console: Letters are lead in by a blinking "cursor." When fading out they scroll up.

embers: Letters fade in/out from random directions.

  • scale: Distance to move in/out from.
  • color: Color of the "embers."

prickle: Letters fade in/out in a noisy random way.

  • pow: Power of fade in. Larger = more abrupt.

redacted: Letters are blocked out before being exposed.

  • freq: Y offset frequency.
  • scale: Y offset scale.

wfc: Wave function collapse inspired effect, where flickering numbers "collapse" to letters.

word: Fade in/out on a word by word basis, rather than letters.

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Some RichTextLabel effects for use in the Godot game engine.

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