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Add ability to stop running wasmtime::Instance
#860
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I'd be curious to hear other's thoughts on this as well, but two "lightweight" ways to do this could be:
Out of curiosity, you say "stop or pause" but I suspect "stop" is going to be a whole lot easier than "pause". Does your use case require the pausing aspect of resuming again later if something was stopped? |
Related to #712 |
I think both would be helpful. There is a use case for pausing a module as well, but for this specific issue, just being able to stop it is the main feature request |
Some other notes: In #43 @sunfishcode says:
|
@alexcrichton that sounds similar to the path we were starting to go down. so I'll follow along with those issues as well |
I personally probably have one of the sillier use-cases for the ability to pause/resume (I wanted to put WASM computers in Minecraft as an exercise), but it gives a few very important use cases for Wasmtime some light:
|
Note that pausing is harder than stopping because you have to save the execution state (stack and all that) so that you can pick it back up again later. We want this eventually since wasm will eventually get stack switching, but we can probably support interrupting and stopping long-running wasm modules sooner. In addition to the translate loop header stuff, what we would need is a timer thread or something that sets a flag once a module has taken too long, and then the loop header (and function prologues!) would check that flag and do a custom interrupt trap if it is set. |
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes bytecodealliance#139 Closes bytecodealliance#860 Closes bytecodealliance#900
* Implement interrupting wasm code, reimplement stack overflow This commit is a relatively large change for wasmtime with two main goals: * Primarily this enables interrupting executing wasm code with a trap, preventing infinite loops in wasm code. Note that resumption of the wasm code is not a goal of this commit. * Additionally this commit reimplements how we handle stack overflow to ensure that host functions always have a reasonable amount of stack to run on. This fixes an issue where we might longjmp out of a host function, skipping destructors. Lots of various odds and ends end up falling out in this commit once the two goals above were implemented. The strategy for implementing this was also lifted from Spidermonkey and existing functionality inside of Cranelift. I've tried to write up thorough documentation of how this all works in `crates/environ/src/cranelift.rs` where gnarly-ish bits are. A brief summary of how this works is that each function and each loop header now checks to see if they're interrupted. Interrupts and the stack overflow check are actually folded into one now, where function headers check to see if they've run out of stack and the sentinel value used to indicate an interrupt, checked in loop headers, tricks functions into thinking they're out of stack. An interrupt is basically just writing a value to a location which is read by JIT code. When interrupts are delivered and what triggers them has been left up to embedders of the `wasmtime` crate. The `wasmtime::Store` type has a method to acquire an `InterruptHandle`, where `InterruptHandle` is a `Send` and `Sync` type which can travel to other threads (or perhaps even a signal handler) to get notified from. It's intended that this provides a good degree of flexibility when interrupting wasm code. Note though that this does have a large caveat where interrupts don't work when you're interrupting host code, so if you've got a host import blocking for a long time an interrupt won't actually be received until the wasm starts running again. Some fallout included from this change is: * Unix signal handlers are no longer registered with `SA_ONSTACK`. Instead they run on the native stack the thread was already using. This is possible since stack overflow isn't handled by hitting the guard page, but rather it's explicitly checked for in wasm now. Native stack overflow will continue to abort the process as usual. * Unix sigaltstack management is now no longer necessary since we don't use it any more. * Windows no longer has any need to reset guard pages since we no longer try to recover from faults on guard pages. * On all targets probestack intrinsics are disabled since we use a different mechanism for catching stack overflow. * The C API has been updated with interrupts handles. An example has also been added which shows off how to interrupt a module. Closes #139 Closes #860 Closes #900 * Update comment about magical interrupt value * Store stack limit as a global value, not a closure * Run rustfmt * Handle review comments * Add a comment about SA_ONSTACK * Use `usize` for type of `INTERRUPTED` * Parse human-readable durations * Bring back sigaltstack handling Allows libstd to print out stack overflow on failure still. * Add parsing and emission of stack limit-via-preamble * Fix new example for new apis * Fix host segfault test in release mode * Fix new doc example
Sorry, is there a way to pause + resume wasmtime instances right now? Context: imagine an ant colony simulation, where each ant = tiny wasm vm; we want to run every ant for a bit, then pause it, let other ants run, etc ... |
Yes to do that you'd want to use Wasmtime's support for |
Once a
wasmtime::Instance
in created thestart
function will be run. This may lead to the current thread being blocked for a long time. It would be helpful to have the ability to stop or pause anwasmtime::Instance
while it is running.The text was updated successfully, but these errors were encountered: