/
utils.go
95 lines (81 loc) · 1.49 KB
/
utils.go
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package endpoint
import (
"math/rand"
"sort"
"time"
)
type Item struct {
Score int
Data interface{}
}
type ItemList []Item
func (s ItemList) Len() int {
return len(s)
}
func (s ItemList) Swap(i, j int) {
s[i], s[j] = s[j], s[i]
}
func (s ItemList) Less(i, j int) bool {
return s[i].Score < s[j].Score
}
type FetchAlgorithm func(items ItemList, n int) []Item
func FetchMinN(items ItemList, n int) []Item {
r := make([]Item, 0)
if len(items) == 0 {
return r
}
sort.Sort(items)
for i, item := range items {
if i >= n {
break
}
r = append(r, item)
}
return r
}
func FetchMaxN(items ItemList, n int) []Item {
r := make([]Item, 0)
if len(items) == 0 {
return r
}
sort.Sort(items)
for i := len(items) - 1; i >= 0; i-- {
if i >= n {
break
}
r = append(r, items[i])
}
return r
}
func GenRandomNumbers(begin int, end int, count int) []int {
nums := make([]int, 0)
if end < begin || (end-begin) < count {
return nums
}
qcMap := make(map[int]bool)
r := rand.New(rand.NewSource(time.Now().UnixNano()))
for len(nums) < count {
num := int(r.Int31n(int32(end-begin))) + begin
if _, ok := qcMap[num]; ok {
continue
} else {
nums = append(nums, num)
qcMap[num] = true
}
}
return nums
}
func FetchRandomN(items ItemList, n int) []Item {
r := make([]Item, 0)
if len(items) <= n {
for _, i := range items {
r = append(r, i)
}
return r
}
nums := GenRandomNumbers(0, len(items), n)
for _, i := range nums {
r = append(r, items[i])
}
return r
}