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Deadlock on ffmpeg+x264 for windows encode with tune=zerolatency #481

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merged 2 commits into from
Nov 24, 2017

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n-kai-cj
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ffmpeg+x264 for windows use by default windows native threads (win32thread),
while ffmpeg+x264 in javacpp use pthread.
ffmpeg+x264 in javacpp take deadlocks in encoding
when setting tune option to zerolatency that is x264's option.

ffmpeg+x264 for windows use by default windows native threads (win32thread),
while ffmpeg+x264 in javacpp use pthread.
ffmpeg+x264 in javacpp take deadlocks in encoding
when setting tune option to zerolatency that is x264's option.
@saudet
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saudet commented Nov 11, 2017

Seems to be working fine now, yes. Please remove the remaining "--disable-w32threads" and "--enable-pthreads" and we can merge this I think. Thanks!

@n-kai-cj
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n-kai-cj commented Nov 12, 2017

Thank you quick response @saudet !!
I have to close this issue and pull request?

@saudet
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saudet commented Nov 16, 2017

No, you can make modifications by pushing commits to the branch you created on your fork. They will automatically appear in this pull request.

@saudet saudet merged commit d979e74 into bytedeco:master Nov 24, 2017
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2 participants