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marching_cubes

My implementation of marching cubes, based on the implementation at http://paulbourke.net/geometry/polygonise/.

Usage:

  • By default, a sphere will be displayed. Press 2 to display a cube. Press 3 to display a torus. Press 1 to display the sphere again. Press 'esc' to display your desktop.

Tips:

  • You'll need to make sure the GLEW static library is placed in a folder named 'extern' inside the project's root directory. I'm working on getting it to build with the project automatically.
  • Make sure to run the app in the same directory as the shaders!

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My implementation of marching cubes in C++, based on the implementation at http://paulbourke.net/geometry/polygonise/.

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