When using #mine {amount} {block} , baritone never stops mining even after exceeding the amount #4228
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bug
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Some information
Operating system: Windows 10
Minecraft version: 1.20.1
Baritone version: 1.10.1
Logs
[13:01:12] [Render thread/INFO]: [System] [CHAT] [Baritone] > mine 1 cobblestone
[13:01:12] [Render thread/INFO]: [System] [CHAT] [Baritone] Mining [BlockOptionalMeta{block=Block{minecraft:cobblestone}}]
[13:01:12] [Render thread/INFO]: [STDOUT]: Currently have 0 valid items
[13:01:12] [Render thread/INFO]: [STDOUT]: Currently have 0 valid items
...........
[13:01:15] [Render thread/INFO]: [STDOUT]: Currently have 0 valid items
[13:01:15] [Render thread/INFO]: [STDOUT]: Currently have 0 valid items
[13:01:15] [Render thread/INFO]: [System] [CHAT] [Baritone] > stop
[13:01:15] [Render thread/INFO]: [System] [CHAT] [Baritone] ok canceled
How to reproduce
#mine {amount} {block}
Modified settings
To get the modified settings run
#modified
in gameallowDiagonalAscend true
allowDiagonalDescend true
allowParkour true
allowParkourPlace true
avoidance true
Final checklist
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