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Log writing path overwritten? #67

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T-Maxxx opened this issue Sep 7, 2016 · 3 comments
Closed

Log writing path overwritten? #67

T-Maxxx opened this issue Sep 7, 2016 · 3 comments

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@T-Maxxx
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T-Maxxx commented Sep 7, 2016

+set fs_game "mods/tests" +set logfile 2 now opens logfile in "main" directory.
Hey, I know about issue with multiple servers, but you have changed default game logic ("you can always find your logs inside fs_game dir"). I don't like it. This may cause some bugs with GSManager or B3 which looks at "fs_game" variable and seek for log there.
Its better to set up some variables to force server write logs to different locations or with different names.

@D4edalus
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D4edalus commented Sep 7, 2016

My logs are actually on the respective mod folder.

Am 07.09.2016 9:06 nachm. schrieb "Max" notifications@github.com:

+set fs_game "mods/tests" +set logfile 2 now opens logfile in "main"
directory.
Hey, I know about issue with multiple servers, but you have changed
default game logic ("do not set any variables and you can find your logs
inside fs_game dir"). I don't like it. This may cause some bugs with
GSManager or B3.
Its better to set up some variables to force server write logs to
different locations or with different names.


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@T-Maxxx
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T-Maxxx commented Sep 7, 2016

Yes, without mod.ff.

@D4edalus
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D4edalus commented Sep 7, 2016

it works correctly with a regular mod, and with an empty mod to run custom
maps i actually see it as an advantage to use the homepath/basepath instead

2016-09-08 0:03 GMT+02:00 Max notifications@github.com:

Yes, without mod.ff.


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@T-Maxxx T-Maxxx closed this as completed Sep 10, 2016
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