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Virtual Watershed Client

======= The Virtual Watershed Client (VWC), is being developed as part of the Western Consortium for Watershed Analysis, Visualization, and Exploration (WC-WAVE). WC-WAVE is a tri-state consortium composed of researchers and students in Idaho, Nevada, and New Mexico. Its overall aim is to study the localized impact of climate change on high-mountain catchments. The WC-WAVE project is comprised of three components: Watershed Science, Visualization and Data Cyberinfrastructure (CI), and Workforce Develop- ment. Participants in these three components are collaborating to better understand interactions between precipitation, snow-pack, groundwater flow, and other watershed properties within mountain catchments. Dependencies

Unity: Build environment

Features

  • a.
  • b.

#Using the VWC

###Controls

Here are some basic controls for the VWC.

  • W,A,S,D: Player movement.
  • C: Switch between a smooth and non-smooth image.
  • F: Toggle slow and fast mode.
  • R: Switch between flying and walking
  • Space: Jump
  • Left Mouse: GUI menu selection and terrain interaction.
  • Right Mouse: Rotation of the camera and marker interaction.
  • Middle Mouse pressed: Switch between terrain and operating system cursor.
  • Middle Mouse Scroll: Zoom in and out in the terrain scene.

For more information please refer to: (link to be filled).

###Models that can be visualized

####iSNOBAL Some samples of iSNOBAL being visualized will be placed here.

####PRMS Some examples of PRMS being visualized will be placed here.

Future Plans

We have plans to incorporate the Virtual Watershed Client into the Web Browser using Unity's WebGL.

About

The Virtual Watershed Client developed for the WC-WAVE project.

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