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There is a critical bug from ModuleEnginesAJERotor
Reproduction: in flight, shut down a part with ModuleEnginesAJERotor by pull the throttle to a full zero.
What does not reproduce: If the craft is originally landed, I can pull the throttle down to zero.
Once it lifted off and landed again I can not pull the throttle to zero.
switching off by action menu is safe, whether it is in flight or not.
The model itself have no problem. I tried by comment out the item in AJE config file.
Other models using AJE Rotor setting are also broken, namely VTOL engine from Firespitter.
The game refer it as NullReferenceError.
The text was updated successfully, but these errors were encountered:
I see a lot of NREs from Firespitter, but there's not much I can do about those. I was able to get an error by throttling to zero - the screen turns black and the debug output spams "Look rotation viewing vector is zero" - is that what happened to you? This is usually caused by NaN or infinite forces being applied. If so, I'll look into whether it's AJE which is causing this.
There is a critical bug from ModuleEnginesAJERotor
Reproduction: in flight, shut down a part with ModuleEnginesAJERotor by pull the throttle to a full zero.
What does not reproduce: If the craft is originally landed, I can pull the throttle down to zero.
Once it lifted off and landed again I can not pull the throttle to zero.
switching off by action menu is safe, whether it is in flight or not.
The model itself have no problem. I tried by comment out the item in AJE config file.
Other models using AJE Rotor setting are also broken, namely VTOL engine from Firespitter.
The game refer it as NullReferenceError.
The text was updated successfully, but these errors were encountered: