Summary
- Game Developer with 5+ years of experience in the mobile gaming industry.
- Proficient in all-stages of game development life-cycle.
- Strong understanding of game mechanics, user experience, and industry trends.
- Fast-prototyping within a dynamic environment.
- Strong problem-solving and debugging.
- Strong math and physics knowledge.
Unity Engine: (Main engine)
- Full control on Unity Engine Pipeline.
- Strong Optimization on CPU, GPU and Memory
- Debugging on Unity Editor, IDE and real devices.
- Strong C# and .NET knowledge with Object-oriented programming (OOP)
- Using appropriate Design Patterns (Mostly, Observer, Service-Locator, Object-Pool, Factory)
- SOLID Principles
- Using Dependency Injection with Zenject, UniTask, UniRx
- Integrate 3rd-party SDKs
- Integrate with Android and IOS environment.
Unreal Engine:
- Knowledge on Unreal Engine pipeline
- C++ knowledge with Unreal Engine frameworks
- Knowledge on Unreal Engine multiplayer framework with Android environment
Blender:
- Using Blender since v2.78. Mainly, hard-surface modeling and texturing.
📫 Please feel free to contact with me https://www.linkedin.com/in/canernurdag/