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More flexible interface for magic item bonuses #105

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canismarko opened this issue Aug 7, 2021 · 0 comments
Open
1 of 3 tasks

More flexible interface for magic item bonuses #105

canismarko opened this issue Aug 7, 2021 · 0 comments
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@canismarko
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canismarko commented Aug 7, 2021

Follow up to #101

Need a way to specify:

  • Saving throw bonuses on a per-ability basis (7b5aac9)
  • Spellcasting DC bonus
  • Spellcasting attack bonus

Possible ways to do this:

  • Create a Character._magic_item_bonuses method that parses the magic items and figures out the bonuses.
  • Make properties (or mabye even methods) on the MagicItem class for each of the above properties.
  • Something else?
@canismarko canismarko self-assigned this Aug 9, 2021
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