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Hi Mark, I was trying to address this issue, but couldn't figure exactly what was the intended behaviour. What I normally do when I add magic items to a character sheet is to list their name (if it is on magic_items.py) or an instance when importing using import_homebrew. Also, when I use homebrewed magic items I include only magic_item as a superclass. Following this procedure I achieved what I needed.
Yeah those methods both work. I think the option I had in mind was importing using import_homebrew then listing the name as a string::
homebrew.py
class MyMagicItem(MagicItem):
....
character.py
import_homebrew("homebrew.py")
magic_items = ["my magic item"]
It tripped me up a few times. This "bug" doesn't really limit what you can do, but does indicate that something isn't working how I think it is when resolving content.
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