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SCAPE_poc

in progress

  • refactor terrain gen script
  • replace terrain cosine wave with animationcurve

todo

  • look into lod system
  • fix projectile collision for high detail meshes
  • update projectile collision so it stores list of effected vertices and doesnt update them repeatedly
  • optmize projectile collision (currently takes major hit - threading could also help)
  • look into threading to prevent system lock
  • eventually replace diamond-square alg with perlin noise

#done

  • add crosshair/cursor for mouse
  • fix the R reset movement (better)
  • added ability to spawn in/out vehicles
  • added basic debug gui
  • do not let south border wall interfere with projectiles, but make it block objects (reduced size)
  • add explosion to the sphere collision with terrain
  • limit the movement of camera past certain point

#notes

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