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cancelAnimationFrame is equivalent to clearTimeout, so needs the same sort of logic.
The text was updated successfully, but these errors were encountered:
Adds cancelAnimationFrame
bd61832
This change adds support for `cancelAnimationFrame`, which works just like clearTimeout. This prevents a Zone from not completing. Closes #167
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cancelAnimationFrame is equivalent to clearTimeout, so needs the same sort of logic.
The text was updated successfully, but these errors were encountered: