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I need this variable to be public, since you can't rotate the framebuffer in hardware otherwise (rm 1 only). Thought I could get away with a new instance, but since the new instance re initializes my changed data (and resets the rotation value), it wouldn't work that way.
On the rM 2, I know do this in software (was disabled there until now) but for the rM 1 I prefer to let the hardware do the pixel transformation.
Another solution to this would be to implement this as part of a new function to update the fix_screen_info. But I recon nobody except me will ever need this, and it might sound weird to "update fixed info". But I have no problems doing this instead if preferred.