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capnmidnight committed Aug 6, 2012
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22 changes: 22 additions & 0 deletions .gitattributes
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# Auto detect text files and perform LF normalization
* text=auto

# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union

# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
163 changes: 163 additions & 0 deletions .gitignore
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#################
## Eclipse
#################

*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath

# External tool builders
.externalToolBuilders/

# Locally stored "Eclipse launch configurations"
*.launch

# CDT-specific
.cproject

# PDT-specific
.buildpath


#################
## Visual Studio
#################

## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.sln.docstates

# Build results
[Dd]ebug/
[Rr]elease/
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.vspscc
.builds
*.dotCover

## TODO: If you have NuGet Package Restore enabled, uncomment this
#packages/

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf

# Visual Studio profiler
*.psess
*.vsp

# ReSharper is a .NET coding add-in
_ReSharper*

# Installshield output folder
[Ee]xpress

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish

# Others
[Bb]in
[Oo]bj
sql
TestResults
*.Cache
ClientBin
stylecop.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects

# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML



############
## Windows
############

# Windows image file caches
Thumbs.db

# Folder config file
Desktop.ini


#############
## Python
#############

*.py[co]

# Packages
*.egg
*.egg-info
dist
build
eggs
parts
bin
var
sdist
develop-eggs
.installed.cfg

# Installer logs
pip-log.txt

# Unit test / coverage reports
.coverage
.tox

#Translations
*.mo

#Mr Developer
.mr.developer.cfg

# Mac crap
.DS_Store
7 changes: 7 additions & 0 deletions README
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Programming is a lot of fun, and games are one of the best ways to get exposed to a variety of different programming tasks. My name is Sean McBeth and I�m versed in many ways of programming, having been working as a professional software developer for over 10 years. In that time, JavaScript has always been there for me. It is a language that everyone can run in some shape or form, thanks to the ubiquity of Web browsers; it is the BASIC of the modern computing era. Sharing that knowledge is important to me, so I am offering a class where everyone learns (or polishes) an extremely useful scripting language (JavaScript, aka ECMAScript, but NOT Java) in a very compelling medium (ahem, games).

All of the �class� materials will be posted here. This event is for the one of the weekly �lab sessions� that I am holding at our hackerspace to help anyone who needs a hands-on approach. The online materials will all be free, while the lab sessions will be ala-carte and only $20 each ($15 for members). If enough people show up, we can even do multiple days per week.

The class will cover JavaScript in detail (and it is a funky language in which you will learn both amazing and awful things), basic graphics editing secondarily (The Gimp, Photoshop, and Paint.NET will all be on display), and a small amount of anything else I deem necessary along the way (CSS, HTML, DOM, Audacity, basic logic and trigonometry for the arithmophobes). No browser or operating system will be held in higher regard over others, though certain browsers and operating systems will definitely be ignored in order to make that previous statement true (I�m looking at you, Lynx and BeOS).

The individual students� progress is going to define the ark of the class schedule, but the first project is definitely going to be Pong: replicating the original and extending it to more modern imaginations. Some other possible projects: Tic Tac Toe, Tetris, some kind of basic platformer/shooter, some kind of basic RPG. That�s a lot to cover, and I want to make sure things flow with the class to everyone�s interests, so I won�t say much more than that.
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