WebGL 2d game "Mountain King". Made for competition Ludum Dare 29
JavaScript C PHP
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art
gimp
music
screenshots
sfx
shaders
README.md
TODO
bullet.js
gems.js
getscore.php
hiscore.txt
index.html
main.js
player.js
tiles.js
troll.js
utils.js
webgl-debug.js
webgl-utils.js

README.md

#Mountain King#

Game jam entry for Ludum Dare 29 theme: "Beneath the Surface", 25-28 April 2014.

##Comments##

This is a 2d WebGL game, and my second Ludum Dare game in this format - I did "Dolphin Rescue" for LD28. I wanted to team up to do audio with Tom so entered the 2-day Jam event rather than the 48hr main event. I was pretty tired so I was happy to have the second day to tidy up code and do the audio nicely. The game ranked really well in Fun/Audio/Humour.

The game draws on one or two elements from:

The high-score idea was a first attempt and is in no way secure - it's pretty easy to interactively modify the JavaScript that controls your current score so that it submits something huge to the server (just a little PHP script).

The audio is better than Dolphin's but HTML5 audio still isn't great - there needs to be a way to pre-buffer the sounds nicely so that there is no delay between the WAV download and the first sound playing.