Cannot import Large map #7105
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csonthomihaly
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As described in the tutorial, I exported a map in RoadRunner and imported it into Carla with build 0.9.14 using the (.xodr and .fbx files only). The import went through, the files were generated and placed in a folder as shown below.
I can load the map using config.py, but nothing is displayed. When I generate a "hero" using manual_control.py, the UnrealEditor says that the tiles are loaded, but the vehicle just falls down in the air. I can't spawn on the map after repeated attempts. In "make import" i was not using any ARGS.
If i just load the .xodr file from the files i mentioned, it can load the map without textures and i can spawn and use it.
What could be the problem with my files?
I can load and work on Town11-12 without problems, even these are from tiles also.
If i export the large map in one file, (1 .xodr and 1 .fbx) i can find it in Unreal Editor, but the layer of the maps and the other elements like roadplanner, spawnpoints, etc. are much lower in Z dimension which i do not know why.. In RoadRunner it seemed to be fine.
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