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Tick Component of tagged component is usually never useful. It only should be called when an skeletal mesh is updated or static object moved. Buildings have tick enabled so they have trees, We are gonna win performance with this change
The text was updated successfully, but these errors were encountered:
Tick Component of tagged component is usually never useful. It only should be called when an skeletal mesh is updated or static object moved. Buildings have tick enabled so they have trees, We are gonna win performance with this change
The text was updated successfully, but these errors were encountered: