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ZX Spectrum Parachute
Assembly
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libs fi nadal Jan 6, 2020
test_stuff_and_references
LICENSE
README.md
parachute.asm
parachute_clock.asm
parachute_digits.asm
parachute_keys.asm
parachute_lcd.asm
parachute_logo.asm
parachute_misc.asm
parachute_screen.asm
parachute_screen.scr
parachute_screen_lib.asm
parachute_sounds.asm
test.asm

README.md

ZX Parachute

ZX Spectrum Parachute is a conversion of the nintendo all time classic parachute gameandwatch to ZX Spectrum 16k.

This fan conversion is done non profit just for fun.

All game is attributes based so except for the clock there are not a single change in the screen.

Alt text

get it at https://github.com/carlesoriol/zxparachute

8/6/2020 - Version 0.2

Carles Oriol - Barcelona 2020 carlesoriol@gmail.com

Play

Open z80 or tap file in any ZX Spectrum, FPGA machine or emulator you like.

  • Keys: 1 to 5 - Move left (left arrow = 5)

  • Keys: 6 to 0 - Move right (right arrow = 8)

  • Key: H - Increments Hour

  • Key: M - Increments Minutes

  • Key: A - Select game A

  • Key: B - Select game B

  • Key: C - Restart game

  • Key: X - Quits game (reset)

Compile

Assembly with Retro Virtual Machine assembler inside a ZX Spectrum 16K or 48k.

asm parachute.asm

To Do

Implement Game B

Thanks

  • Thanks to Nintendo for this amazing game that wasted so many hours in my childhood.
  • Thanks to Sinclair Computers and to Sir Clive Sinclair for creating the ZX Spectrum that gave me my hobby, my passion and my career.
  • Thanks to the people of retro virtual machine for creating a so enjoyable environment to develop.
  • Thanks to my Nurieta for everything else in my life.

Contributing

Just made me know if you want to publish any changes or if you have any ideas

License

AGPL

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