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Stop reusing the first UV map slot for texture projection #480

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merged 1 commit into from
Dec 26, 2022

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Dekker3D
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This change makes texture projection no longer reuse the first UV map in an object. Instead, it will always use a map with the name "Projected UVs", and add a UV Map node to the node tree to refer to this map.

… in an object. Instead, it will always use a map with the name "Projected UVs", and add a UV Map node to the node tree to refer to this map.
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@carson-katri carson-katri left a comment

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LGTM 👍

@carson-katri carson-katri merged commit 809ced6 into carson-katri:main Dec 26, 2022
@carson-katri carson-katri added this to the v0.0.10 milestone Jan 15, 2023
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2 participants