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Automatic Projection Baking #495

Merged
merged 11 commits into from
Jan 13, 2023
Merged

Automatic Projection Baking #495

merged 11 commits into from
Jan 13, 2023

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carson-katri
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@carson-katri carson-katri commented Jan 2, 2023

This adds an option to automatically bake the generated texture to a different UV map. It should only bake the selected faces, so a future PR can merge multiple baked generations together and blend the seams.

I also re-implemented the depth rendering to use GPUOffScreen instead of adding a callback and updating.

Note: You need to be in face select mode with the target faces selected so it can identify which faces need to be baked.

Screenshot_2023-01-01_at_6 50 30_PM

Screenshot 2023-01-01 at 6 53 38 PM

Screenshot_2023-01-01_at_6 50 44_PM

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@NullSenseStudio NullSenseStudio left a comment

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That actually worked. I wish it occurred to me to try removing those lines instead of just changing their parameters.

@carson-katri
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I changed the default prompt structure to 'Custom', as many users default leave the 'Texture' preset selected when they aren't generating textures.

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2 participants