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Max Roncace edited this page Aug 28, 2016 · 3 revisions

Operating Modes (TTT v0.10)

TTT v0.10 introduces new operating modes to the plugin. The currently available modes are described below and may be configured via the operating-mode config key.

Standard

Players may join rounds at will, and will be ejected from these rounds when they end. This is the default behavior as of TTT v0.10.0.

Continuous

Players may join rounds at will, but will remain in the arena when the round ends, and a new one will immediately begin.

Dedicated

A single round exists on the server at all times. Players will automatically be entered into this round upon joining, and may not leave (except on BungeeCord networks, see below for details).

Arena Cycling

Optionally, in dedicated mode, the arena will automatically change every n rounds or minutes. This is controlled via the map-cycle-round-limit and map-cycle-time-limit config keys. You may also configure how it selects the next arena, as explained below.

Cycle Modes

The arena cycle mode may be configured via the map-cycle-mode config key. The available modes are listed below.

shuffle — Arenas will be selected in a fixed order determined by performing a random shuffle upon the arena list. This order may change between restarts.

sequential — Arenas will be selected in a fixed order determined by the engine.

random — Arenas will be selected completely randomly.

Dedicated Mode on Bungee Networks

TTT implements basic BungeeCord support to provide a smooth experience within networks. If a server running TTT in dedicated mode is on a Bungee network, the return-server config key may be configured to denote the name of the server to send players to upon leaving a round. If this is not configured or the server is not available, players will not be permitted to leave rounds.