Releases: DVE2000/Dogbone
Bug fix
Version 2.2.1 - Bug fixes and clean up
- resolved inconsistent updating; particularly with subcomponents
- bug fixes: errors thrown after face is unselected
- removed experimental use of pynput library
- tidied up code and comments
- changed several for loops to list comprehensions to improve speed
Version 2.2 - Added update feature
- Added an update button to Design as well as Manufacturing Model environments.
- Fixed several dogbone creation consistency issues.
- Removed Parametric Mode, as the update button is more versatile and consistent - although you do have to click it manually!
- Adding dogbones in the Manufacturing Model is very likely to result in a blank toolbar. A note has been added as a reminder to click Undo then Redo. It's an F360 bug, which should be resolved in the next few releases
Version 2.1.2 - disabled angle detection mode in Parametric dogbones
wrapped up parametric dogbone runtime issue - won't allow users to select angle mode in parametric
Dogbone Version 2
New version. See README.md
Windows install
either:
winsetup_Dogbone_v2_0.exe (click above) self installs/overwrites all files directly into AddIns folder.
or
Download Source Code (zip or tar.gz) as appropriate, and install into:
%appdata%\Autodesk\Autodesk Fusion 360\API\AddIns
Mac install
If you downloaded your F360 directly from Autodesk - install dogbone using this file
or
download Source Code (zip or tar.gz) as appropriate, and install into:
~/Library/Application Support/Autodesk/Autodesk Fusion 360/API/AddIns folder
If you downloaded your F360 from Apple App Store - install dogbone using this file
or
download Source Code (zip or tar.gz) as appropriate, and install into:
~Library/Containers/com.autodesk.mas.fusion360/Data/Library/Application Support/Autodesk/Autodesk Fusion 360/API/AddIns
Fix constraints when not doing unconstrained dogbones
Fusion doesn't seem to obey constraints properly if underlying sketches are moved around. I came up with a workaround to fix this. Dogbones will move with underlying sketches now. You'll still have issues if you delete a sketch that a dogbone was created one, but it's easy enough to delete and recreate them in this case.
I added some stuff to the README.mv, describing things to be cautious about or avoid.
Version 1.0
Initial additions complete. May as well do a release.