C++ OpenGL project to build an LCARS style user interface, 3D simulator (sandbox) for physics based experiments, and mathematical art.
This project is NOT a game engine :) Not that creating a 3D character and shooting at him won't happen!
The goal is a 3D simulator with a physics engine (@bulletphysics) that can be used with machine learning experiments. Like training a 3D character to walk in Python, then connecting the Python program with this C++ OpenGL simulator/visualizer to watch as it learns and/or to run the trained model after the fact. It will do more, but that's the end goal for this project.
Anyone wishing to chime in is welcome!