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Issues: castano/qshaderedit
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Add support for fragmentarium shaders
auto-migrated
Priority-Medium
Type-Enhancement
#19
opened Mar 14, 2015 by
GoogleCodeExporter
Add multiple files save and load.
auto-migrated
Priority-Medium
Type-Defect
#17
opened Mar 14, 2015 by
GoogleCodeExporter
Segfault when loading a new shader file
auto-migrated
Priority-Medium
Type-Defect
#13
opened Mar 14, 2015 by
GoogleCodeExporter
load/save parameters for asm shaders
auto-migrated
Priority-Medium
Type-Defect
#11
opened Mar 14, 2015 by
GoogleCodeExporter
Threading problems under X11
auto-migrated
Priority-High
Type-Defect
#10
opened Mar 14, 2015 by
GoogleCodeExporter
Improved color picker
auto-migrated
Priority-Medium
Type-Enhancement
#9
opened Mar 14, 2015 by
GoogleCodeExporter
System information dialog
auto-migrated
Priority-Medium
Type-Enhancement
#8
opened Mar 14, 2015 by
GoogleCodeExporter
Improved new dialog
auto-migrated
Priority-Medium
Type-Enhancement
#7
opened Mar 14, 2015 by
GoogleCodeExporter
Detect read only files
auto-migrated
Priority-Medium
Type-Defect
#6
opened Mar 14, 2015 by
GoogleCodeExporter
Watch files for external modifications
auto-migrated
Priority-Medium
Type-Enhancement
#5
opened Mar 14, 2015 by
GoogleCodeExporter
Matrix parameter editor
auto-migrated
Priority-Medium
Type-Enhancement
#4
opened Mar 14, 2015 by
GoogleCodeExporter
Take screenshot of scene
auto-migrated
Priority-Medium
Type-Enhancement
#3
opened Mar 14, 2015 by
GoogleCodeExporter
Support for geometry shaders in GLSL
auto-migrated
Priority-Medium
Type-Enhancement
#2
opened Mar 14, 2015 by
GoogleCodeExporter
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