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Test with -w for now #18

Test with -w for now

Test with -w for now #18

Workflow file for this run

# ----------------------------------------------------------------------------
# GitHub Actions workflow to build and package the project using Castle Game Engine.
# Details:
# - Builds and packages: creates release packages (zip,tar.gz)
# for all interesting platforms.
# Some of them use our self-hosted runners, some use Docker on GH-hosted runners.
# - Uploads the release packages as GitHub release of "snapshot" tag,
# https://github.com/castle-engine/castle-model-viewer/releases/tag/snapshot
# - Updates the "snapshot" tag to point to the build commit.
# ----------------------------------------------------------------------------
name: Build
on: [push, pull_request]
defaults:
run:
shell: bash
jobs:
build_docker:
name: Build From Docker
runs-on: ubuntu-latest
# We use a Docker container with cge-unstable, so it already contains
# CGE (with build tool) set up. This way we know we only use CGE that
# passed automatic tests, we have castle-engine on the PATH, and things are easy.
container: kambi/castle-engine-cloud-builds-tools:cge-unstable
steps:
- uses: actions/checkout@v4
# Older version of this workflow used to clone CGE and build it.
# # Setup Castle Game Engine
# - name: Castle Game Engine - Env CASTLE_ENGINE_PATH
# run: echo "CASTLE_ENGINE_PATH=$GITHUB_WORKSPACE/castle-engine" >> $GITHUB_ENV
# - name: Castle Game Engine - Env BUILD_TOOL
# run: echo "BUILD_TOOL=$CASTLE_ENGINE_PATH/tools/build-tool/castle-engine" >> $GITHUB_ENV
# - name: Castle Game Engine - Clone snapshot
# run: git clone --depth 1 --single-branch --branch snapshot https://github.com/castle-engine/castle-engine/
# - name: Castle Game Engine - Build
# run: cd $CASTLE_ENGINE_PATH/tools/build-tool/ && ./castle-engine_compile.sh
# Package application:
# - castle-model-converter first, it will be packaged in castle-model-viewer CastleEngineManifest.xml
# - then build and package castle-model-viewer
- name: Package Windows / x86_64
run: |
castle-engine compile --os=win64 --cpu=x86_64 --manifest-name=CastleEngineManifest.converter.xml
castle-engine package --os=win64 --cpu=x86_64
- name: Package Windows / i386
run: |
# We need "make clean" to be sure to remove previous build artifacts, e.g. castle-model-converter.exe
make clean
castle-engine compile --os=win32 --cpu=i386 --manifest-name=CastleEngineManifest.converter.xml
castle-engine package --os=win32 --cpu=i386
- name: Package Linux / x86_64
run: |
# We need "make clean" to be sure to remove previous build artifacts, e.g. castle-model-converter.exe
make clean
castle-engine compile --os=linux --cpu=x86_64 --manifest-name=CastleEngineManifest.converter.xml
castle-engine package --os=linux --cpu=x86_64
- name: Archive Artifacts
uses: actions/upload-artifact@v4
with:
name: windows-linux-builds
path: |
*.zip
*.tar.gz
#if-no-files-found: error
build_runner_native:
name: Build on Native Runner (target OS/CPU = source OS/CPU)
strategy:
matrix:
runner: [macos_x64, raspberry_pi_64, raspberry_pi_32]
runs-on: ${{ matrix.runner }}
steps:
- uses: actions/checkout@v4
# Setup Castle Game Engine
- name: Castle Game Engine - Env CASTLE_ENGINE_PATH
run: echo "CASTLE_ENGINE_PATH=$GITHUB_WORKSPACE/castle-engine" >> $GITHUB_ENV
- name: Castle Game Engine - Env BUILD_TOOL
run: echo "BUILD_TOOL=$CASTLE_ENGINE_PATH/tools/build-tool/castle-engine" >> $GITHUB_ENV
- name: Castle Game Engine - Clone snapshot
run: git clone --depth 1 --single-branch --branch snapshot https://github.com/castle-engine/castle-engine/
- name: Castle Game Engine - Build
run: cd $CASTLE_ENGINE_PATH/tools/build-tool/ && ./castle-engine_compile.sh
# Package application
- name: Package (non macOS)
if: ${{ matrix.runner != 'macos_x64' }}
run: |
${BUILD_TOOL} compile --manifest-name=CastleEngineManifest.converter.xml
${BUILD_TOOL} package
- name: Package (macOS)
if: ${{ matrix.runner == 'macos_x64' }}
# Special order for macOS:
# - First compile and package castle-model-viewer, it will be a bundle.
# - Add 2nd exe "castle-model-converter" to the bundle.
# - zip it manually
# (TODO: we could add file to zip created by initial "package" instead?)
run: |
${BUILD_TOOL} compile --manifest-name=CastleEngineManifest.converter.xml
${BUILD_TOOL} package --package-format=mac-app-bundle
cp castle-model-converter castle-model-viewer.app/Contents/MacOS/
VERSION=`castle-engine output version`
ZIPNAME=castle-model-viewer-"${VERSION}"-darwin-x86_64.zip
zip -r "${ZIPNAME}" castle-model-viewer.app/
echo "Packed to ${ZIPNAME}"
- name: Archive Artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.runner }}-build
path: |
*.zip
*.tar.gz
#if-no-files-found: error
release:
name: Release
runs-on: ubuntu-latest
# Only upload release if all builds, on all runners, succeeded.
needs: [build_docker, build_runner_native]
steps:
- name: Download packaged releases
uses: actions/download-artifact@v4
with:
merge-multiple: true
- name: List downloaded files
run: ls -R
- name: GH CLI status
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: gh auth status
# Releases files in the "snapshot" release.
- name: Release Artifacts
if: ${{ github.ref == 'refs/heads/master' }}
run: gh release --repo castle-engine/castle-model-viewer upload snapshot --clobber *.zip *.tar.gz
env:
GH_TOKEN: ${{ github.token }}
update-release-tag:
name: Update Release Tag (make snapshot tag point to the build commit on master branch)
runs-on: ubuntu-latest
needs: [release]
steps:
- uses: actions/checkout@v4
- name: Update Release Tag
if: ${{ github.ref == 'refs/heads/master' }}
run: |
# --force allows to overwrite previous tag
git tag --force snapshot
# --force allows to push with overwritten tag
git push --force origin snapshot