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Update links to new names
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michaliskambi committed Apr 18, 2024
1 parent 4b09529 commit 01667cd
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Showing 9 changed files with 13 additions and 13 deletions.
2 changes: 1 addition & 1 deletion Jenkinsfile
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Expand Up @@ -26,7 +26,7 @@ pipeline {
agent none
parameters {
/* Danger! Using this makes macOS and Raspbery Pi snapshot downloads
fail from https://castle-engine.io/model-viewer . */
fail from https://castle-engine.io/castle-model-viewer . */
booleanParam(name: 'jenkins_fast', defaultValue: false, description: 'Use at emergencies, to make pipeline build faster')
}
stages {
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -19,7 +19,7 @@ Supported formats:

See also [Castle Game Engine model formats](https://castle-engine.io/creating_data_model_formats.php).

Complete documentation on https://castle-engine.io/model-viewer .
Complete documentation on https://castle-engine.io/castle-model-viewer .

Using Castle Game Engine, see https://castle-engine.io/ .

Expand All @@ -29,7 +29,7 @@ Using Castle Game Engine, see https://castle-engine.io/ .

Note that in simple cases, `castle-model-viewer` can also be used to convert models. Interactively (just open a model, and then use menu items _"File -> Save As..."_) or from command-line (use `--write` and related options). But `castle-model-converter` has a bit more options and at the same time lighter requirements (it does not depend on any GUI libraries).

The documentation of command-line options to perform convertion is on https://castle-engine.io/model-converter .
The documentation of command-line options to perform convertion is on https://castle-engine.io/castle-model-converter .

## Building

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4 changes: 2 additions & 2 deletions castle_model_converter.dpr
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Expand Up @@ -15,7 +15,7 @@

{ Converter of 3D and 2D model formats supported by Castle Game Engine.
See https://castle-engine.io/model-converter
See https://castle-engine.io/castle-model-converter
for usage docs.
See https://castle-engine.io/creating_data_model_formats.php
for the supported model formats. We can read all formats
Expand Down Expand Up @@ -186,7 +186,7 @@ begin
if not Validate then
begin
Save3D(Node, StdOutStream,
{ generator (metadata) } 'castle-model-converter, https://castle-engine.io/model-converter',
{ generator (metadata) } 'castle-model-converter, https://castle-engine.io/castle-model-converter',
{ source (metadata) } ExtractURIName(Url),
Encoding, ForceX3D);
end;
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6 changes: 3 additions & 3 deletions castle_model_viewer.dpr
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Expand Up @@ -23,7 +23,7 @@
{ Model viewer for all scene formats supported by Castle Game Engine
(glTF, X3D, Spine JSON, sprite sheets... ).
See https://castle-engine.io/creating_data_model_formats.php for a list of supported formats.
See https://castle-engine.io/model-viewer for user documentation.
See https://castle-engine.io/castle-model-viewer for user documentation.
Note: If you want to learn how to use "Castle Game Engine",
the castle-model-viewer source code isn't the best place to study.
Expand Down Expand Up @@ -1303,7 +1303,7 @@ begin
end;

const
SaveGenerator = 'castle-model-viewer, https://castle-engine.io/model-viewer';
SaveGenerator = 'castle-model-viewer, https://castle-engine.io/castle-model-viewer';

{ Load model from ASceneUrl,
do SceneChanges, and write it as VRML/X3D to stdout.
Expand All @@ -1316,7 +1316,7 @@ begin
Node := LoadNode(ASceneUrl);
try
if StdOutStream = nil then
raise EInvalidParams.Create('Standard output is not available. This most likely means you used --write option on Windows and you didn''t redirect the output.' + NL + NL + 'The proper usage from the command-line looks like "castle-model-viewer input.gltf --write > output.x3dv", see https://castle-engine.io/model-viewer#section_converting .');
raise EInvalidParams.Create('Standard output is not available. This most likely means you used --write option on Windows and you didn''t redirect the output.' + NL + NL + 'The proper usage from the command-line looks like "castle-model-viewer input.gltf --write > output.x3dv", see https://castle-engine.io/castle-model-viewer#section_converting .');
{$warnings off} // using internal CGE routine knowingly
Save3D(Node, StdOutStream, SaveGenerator,
ExtractURIName(ASceneUrl), Encoding, ForceConvertingToX3D);
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2 changes: 1 addition & 1 deletion code/v3dscenescenechanges.pas
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Expand Up @@ -33,7 +33,7 @@ interface
All other necessary changes after extending TSceneChange will be enforced
by the compiler.
See https://castle-engine.io/model-viewer#section_command_line_options
See https://castle-engine.io/castle-model-viewer#section_command_line_options
for detailed spec what these scene changes do. }
TSceneChange = (
scNoNormals,
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2 changes: 1 addition & 1 deletion code/v3dsceneversion.pas
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Expand Up @@ -3,7 +3,7 @@
interface
const
Version = '4.3.0';
ViewerUrl = 'https://castle-engine.io/model-viewer';
ViewerUrl = 'https://castle-engine.io/castle-model-viewer';
SupportURL = 'https://www.patreon.com/castleengine';
implementation
end.
2 changes: 1 addition & 1 deletion example_models/README.md
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@@ -1,6 +1,6 @@
# Collection of example models to test Castle Model Viewer and Castle Game Engine

Examples in this directory demonstrate some capabitilies of [Castle Model Viewer](https://castle-engine.io/model-viewer) and [Castle Game Engine](https://castle-engine.io/).
Examples in this directory demonstrate some capabitilies of [Castle Model Viewer](https://castle-engine.io/castle-model-viewer) and [Castle Game Engine](https://castle-engine.io/).

They show [various supported 3D and 2D data formats](https://castle-engine.io/creating_data_model_formats.php):

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2 changes: 1 addition & 1 deletion example_models/shadow_maps/castle_with_trees/README.txt
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@@ -1,7 +1,7 @@
This is a scene for showing off shadow maps.

You can open with castle-model-viewer
(https://castle-engine.io/model-viewer) every X3D and VRML file here.
(https://castle-engine.io/castle-model-viewer) every X3D and VRML file here.
To see the final scene open castle_with_trees_final.x3dv.

You can edit with Blender castle_with_trees.blend scene,
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2 changes: 1 addition & 1 deletion example_models/spine/dragon/README.txt
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@@ -1,6 +1,6 @@
Animated dragon in Spine JSON format.

You can open it e.g. in Castle Game Engine ( https://castle-engine.io/ ) that supports Spine. You can quickly test it by opening in our model viewer, castle-model-viewer: https://castle-engine.io/model-viewer .
You can open it e.g. in Castle Game Engine ( https://castle-engine.io/ ) that supports Spine. You can quickly test it by opening in our model viewer, castle-model-viewer: https://castle-engine.io/castle-model-viewer .

By Paweł Wojciechowicz from https://cat-astrophe-games.com/ .
Licensed on the GNU GPL >= 2 terms.

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