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Support for new X3D 4.0 audio nodes #80

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brutzman opened this issue Oct 27, 2023 · 0 comments
Open

Support for new X3D 4.0 audio nodes #80

brutzman opened this issue Oct 27, 2023 · 0 comments

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@brutzman
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x3dtovrml.exe validation needs to support new X3D 4.0 audio nodes

Example:

  • https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/AllAudioGraphNodesTestIndex.html
    C:\x3d-code\www.web3d.org\x3d\content\examples\X3dForAdvancedModeling/AudioSpatialSound//AllAudioGraphNodesTest.x3d processing with X3dToX3dvClassicVrmlEncoding stylesheet ClassicVRML validation: tovrmlx3d.exe AudioSpatialSound//AllAudioGraphNodesTest.x3dv --validate --enable-downloads tovrmlx3d: Warning: VRML/X3D: Error when reading, will skip the rest of X3D file: Error at line 33 column 23: Invalid X3D node content (probably unknown or not allowed field, prototype or VRML 1.0-style children) inside "Appearance": got "AcousticProperties"
michaliskambi added a commit to castle-engine/castle-engine that referenced this issue Nov 1, 2023
…es that we can only read/write but don't handle in any other way

This makes is easier to support more nodes "only read/write", like geo or textureprojector or X3D 4.0 audio nodes, without confusing CGE devs

See castle-engine/castle-model-viewer#80
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