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refactoring: binary type std::vector< char> -> std::vector< std::byte>
This is a major refactoring, since we use platform::binary::type in a lot of places. Why? To have a distinct type that represent binary is clearer and less error prone. std::as_bytes can be used seamless to handle trivially copyable types to and from binary. Also the binary type does not look like a string-like type, and should not be used as such (which we did/do) in some places. A lot of hacking in `buffer` (fielded & CO) where the implementation is very C:ish. I didn't want to rewrite the whole thing...
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