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Traps like nailboard trap should cause damage not just when enmies walk on it but when he fall in the trap as well, for example after a power hit attack.
well i'm talking about force moving monsters in traps, and if you want another example, here's land mines:
and blade traps:
all of them does nothing when i push enemy into them.
Describe the bug
Traps like nailboard trap should cause damage not just when enmies walk on it but when he fall in the trap as well, for example after a power hit attack.
Steps To Reproduce
Screenshots
Versions and configuration
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations],
Elevated bridges [elevated_bridges],
Aftershock [aftershock],
Chorus's Gear [Chorus_Weapons]
]
Additional context
No response
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