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Trap wont activated on forced moved enemies #2684

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Xindage opened this issue Apr 23, 2023 · 2 comments · Fixed by #2696
Closed

Trap wont activated on forced moved enemies #2684

Xindage opened this issue Apr 23, 2023 · 2 comments · Fixed by #2696
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@Xindage
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Xindage commented Apr 23, 2023

Describe the bug

Traps like nailboard trap should cause damage not just when enmies walk on it but when he fall in the trap as well, for example after a power hit attack.

Steps To Reproduce

  1. Have a unnarmed character with power hit.
  2. Place a nailboard trap 2 tiles away from you.
  3. Push the zombie into the trap.

Screenshots

image

Versions and configuration

  • OS: Linux
    • OS Version: LSB Version: n/a; Distributor ID: Arch; Description: Arch Linux; Release: rolling; Codename: n/a;
  • Game Version: 50b5d1b [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en_US]
  • Mods loaded: [
    Bright Nights [bn],
    Disable NPC Needs [no_npc_food],
    Simplified Nutrition [novitamins],
    No Rail Stations [No_Rail_Stations],
    Elevated bridges [elevated_bridges],
    Aftershock [aftershock],
    Chorus's Gear [Chorus_Weapons]
    ]

Additional context

No response

@Xindage Xindage added the bug label Apr 23, 2023
@Ignaramico
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did you check other traps?, like throwing stuff to a landmine?(thats how i disable them)

@Xindage
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Xindage commented Apr 24, 2023

well i'm talking about force moving monsters in traps, and if you want another example, here's land mines:
image
and blade traps:
image
all of them does nothing when i push enemy into them.

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