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Activate trap on force-moved enemies #2696
Activate trap on force-moved enemies #2696
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Power hit
2023-04-25.17-26-18.mp4
Shockwave generator
2023-04-25.17-22-45.mp4
could you also check bio_shockwave? it triggers explosion_funcs::shockwave
, which triggers game::knockback
, and looks like this case is not handled. knockback from power hit is working well.
That's strange I did all my testing with power hit, I wonder if it is something with debug monster |
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2023-04-25.21-32-15.mp4
knockback now works correctly.
Summary
SUMMARY: BugFixes "Activate trap on force-moved enemies"
Purpose of change
To fix #2684 : Trap wont activated on forced moved enemies
Describe the solution
To check for traps when a creature is knocked back
Testing
knocked zombies into traps