New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Ammo rebalance project, part 6 #1851
Ammo rebalance project, part 6 #1851
Conversation
Since I'm presently fairly unsure how to handle shotshells and flintlonk ammo just yet, there being multiple directions to take their balancing in, I went ahead and removed that part of the change. That leaves this with what should be all non-scifi rifle rounds adjusted, which I think is a good step for part 6, so guess I can mark as ready. If we're lucky it'll make it into the pending stable. |
Re-marking as draft as the 5.56 and 7.62 changes still need some sorting out. A few damage adjustments could help, but another thought that came to mind could be a parallel PR doing some additional followups on armor balance for certain items, mainly MBR vests. |
I am a bit happier with the values of .308 after noticing that there was enough room between the intermediate rifle cartridges and the full-power cartridges to reduce the damage a bit more, enough that I think I'm willing to move forward on this. Hard steel MBR vests still don't look right, but I'm honestly realizing that that needs to be a parallel update. It has 15 lower ballistic resistance for 10 higher base encumbrance. Plus as mentioned, dragonskin vests did not get nearly as much of an increase from the ballistic follow-up updates as intended, so I'll try to work on that later today. |
Summary
SUMMARY: Balance "Part 6 of the ammo rebalance project, rifle rounds"
Purpose of change
Finally started to mess with the next step of the ammo rebalance project, to now tackle rifle rounds. Once more the uncertainty surfaces.
Describe the solution
Describe alternatives you've considered
Procrastinating endlessly.
Testing
Checked affected files for syntax and lint errors. The following math includes both armor calculations for specific MBR vests as they are currently, but also how they'll differ should #2108 be merged (changed from that in bold):
Some findings:
Additional context
I'm not sure yet what to do about the sci-fi rounds like 5mm and 8mm, plus the big arpen values of .50 BMG make me think we should also work on giving them all an armor multiplier as standard.
The performance of MBR vests also makes me wonder if we should mess with armor multipliers or not, but I think getting rifle rounds consistent helps as it should make a follow-up a bit easier to work on afterward.