Fix more segfault behaviour for turrets. #2533
Merged
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Summary
SUMMARY: Bugfixes "Fix more segfault behaviour for turrets."
Purpose of change
Fix #2468 causing issues with manually aimed turrets because they don't use the aim_activity_actor, so activity in target_ui leads to a nullptr.
Describe the solution
Removes that consideration entirely for turret aiming.
Describe alternatives you've considered
Make turrets route through same aim_activity_actor code.
Testing
Need to stand on the location of the turret in the vehicle part and fire it manually.
Additional context
Probably the worst PR I've screwed up yet.