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Adds engine controls to electronic controls & tweaks portable generator #2633

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Apr 13, 2023
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2 changes: 1 addition & 1 deletion data/json/vehicles/utility.json
Original file line number Diff line number Diff line change
Expand Up @@ -126,7 +126,7 @@
{ "x": 1, "y": 0, "part": "frame_cover" },
{ "x": 1, "y": 0, "part": "tank_small", "fuel": "gasoline" },
{ "x": 1, "y": 0, "part": "stowboard_vertical" },
{ "x": 1, "y": 0, "part": "controls" },
{ "x": 1, "y": 0, "part": "controls_electronic" },
{ "x": 1, "y": 0, "parts": [ "wheel_mount_light", "wheel_small" ] }
],
"items": [
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17 changes: 17 additions & 0 deletions src/vehicle_use.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -359,6 +359,23 @@ void vehicle::control_electronics()

set_electronics_menu_options( options, actions );

if( has_part( "ENGINE" ) ) {
options.emplace_back( engine_on ? _( "Turn off the engine" ) : _( "Turn on the engine" ),
keybind( "TOGGLE_ENGINE" ) );
actions.push_back( [&] {
if( engine_on )
{
engine_on = false;
stop_engines();
} else
{
start_engines();
valid_option = false;
}
refresh();
} );
}

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uilist menu;
menu.text = _( "Electronics controls" );
menu.entries = options;
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